One of the most apt metaphors for my life is the "strange mood" from Dwarf Fortress.
Sometimes a dwarf will randomly be "taken by a fey mood" (or some other kind of strange mood), and they will spend every moment working on crafting something. You cannot get them to do anything else. They spend up to a couple of months on it, and if they succeed, the object is a legendary +1 [[something]]. Sometimes something entirely useless, but if so it's a legendary +1 useless thing.
If you prevent them from completing the thing, or don't have the required workshop, they go insane and die.
It's a little more dramatic than what happens to me, but this general pattern is extremely evocative of what I feel when I have a project I'm really excited about. It's impossible to focus on anything else. I JUST NEED TO BUILD THE MASTERWORK Q-TIP. WHY YOU EXPECT ME TO GO OFFICE AND LOOK AT SCREEN THAT DOESN'T EVEN MENTION MASTERWORK Q-TIP. DON'T YOU KNOW MASTERWORK Q-TIP STILL DOESN'T EXIST.
Right now the masterwork Q-tip is "maximally portable 2m Yagi antenna". Previous ones have been:
- a conlang
- calx
- chatham room
- sometimes writing stuff
- tree editing CRDTs
- sometimes some software for self driving cars
- howmuchmoneydoihave.com
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Sam FM
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Ben Millwood
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David Mears
in reply to Ben Weinstein-Raun • •Oh my, that dwarf mood is the same thing that exists in the webfic Worth The Candle. A blind focus descends on someone randomly ('forge frenzy') and they create a unique magical item, to the exclusion of food and sleep. In WtC, such magical items are called entads, referring to magical artefacts that are created in this way.
So either Alexander Wales (author) played Dwarf Fortress, or it's a wider trope that both are drawing from.
OK I did a google and I found the author saying in an AMA that he wasn't inspired by Dwarf Fortress:
Entad
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Satvik
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Satvik
in reply to Ben Weinstein-Raun • •I tend to have "strange moods" that last about 6-8 weeks at work, roughly every 1.5 years.
Over the last 7 years at my current job, only two of these have produced anything useful, but they've probably been about as valuable as everything else I've done combined. One weird pattern is that the valuable ones made the least sense up front – like "rewrite key data pipelines in a language none of us have heard of" or "move a bunch of stuff from one piece of infrastructure to a seemingly identical piece of infrastructure." The ones that seemed to make sense up front, on the other hand, never amounted to anything. It's gotten to the point where my cofounders actively encourage me to work on things that don't make sense!
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