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in reply to kip

FWIW, my experience has been that nurses are often more concerned about the discomfort than I am, and almost never less concerned. But maybe this is mostly due to the kinds of things I've experienced in hospitals. Like, I've had lots of things with very minor discomfort where I'm not bothered by it, but they warn me or try to be supportive about it, because some people care a lot. And then I've had things that are super painful, but they know this, warn me before hand, and they try really hard to make it less bad. But I think there are intermediate cases where the thing really sucks, but it's not quite in the "obviously extremely painful" category, where there can be a significant disconnect between patient experience and provider concern.
in reply to Rick Korzekwa

I'm glad you've had a good time with nurses. There's a lot of variance, so I expect many people feel this way overall.

I think there are intermediate cases where the thing really sucks, but it's not quite in the "obviously extremely painful" category, where there can be a significant disconnect between patient experience and provider concern.

Yes -- I think in many of these situations, the provider does not believe that the patient is suffering as much as they claim. As a patient, it's very distressing. I've had a lot of good healthcare experiences as well, but bad experiences have the potential to be intensely bad.



Bounties that take into account the time cost


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This entry was edited (4 days ago)
in reply to kip

This makes me think of how in normal society there are a variety of expensive-to-verify tasks that have their quality/correctness guaranteed by the threat of reputational damage, or even malpractice/liability lawsuits.

Say a civil engineer submits a design for a bridge, and then it collapses on day #2 after the expensive construction is complete. Even if he can't get sued to cover the construction company's loss, he'll have trouble finding work afterwards.

But with internet bounties, generally people aren't laying their expertise and credibility on the line with their suggestions, so there isn't much of an incentive to hold back from offering dubious solutions.

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in reply to kip

I've seen bounties like "$X if your solution works, -$Y for every solution you suggest that doesn't work/every 10 minutes I have to spend making your solution work."


I might be better off taking portraits at events


in reply to kip

I've definitely heard people express the opposite opinion, that they have a harder time with event photography than portrait photography. So if you're good at event photography that seems like a valuable skill.


AI noise removal is still not that good


I end up with a lot of super-noisy photos because I do social dance photography. The light in the room is dim, and I need a fast shutter speed because people are moving quickly, so I'm letting in even less light. This is terrible for noise.

Unfortunately, it seems that the best AI noise removal tools are still not that good! I am surprised.

in reply to kip

I hear good things about Lightroom's denoise - do you have a way you could try that? The random online tools are often pretty far behind state of the art, if that's what you've tried so far.

reddit.com/r/photography/comme…

in reply to Kevin Gibbons

Oh cool! I can try Lightroom and this DxO thing (haven't heard of it). I think I may have already tried Photoshop's denoise feature -- maybe that's the same as whatever Lightroom is doing.

Topaz was what I tried in the screenshot. It seemed like it was supposed to be one of the best options, but I'm glad that top comment says it's actually far behind others




Everyday I write my intentions in an orange journal with a teal pen. Coincidentally, this matches the colors of the sticker on my laptop


I just played Duck Detective and I have a complaint


I am confused that it is SO well-rated. Like, it's 10/10 on Steam? The motivation behind the central crime doesn't really make sense and is barely explained. It's cute in a bunch of ways, but writing reasonable character motivations feels like a "bare minimum" thing for me. (At least in this kind of game, where you're supposed to deduce who did what and why.)



I did a dance shoot on Friday


Check out this edit I did. The more colorful one is the "after." It's more colorful than what it was like to really be there -- but the less colorful one also isn't what it looked like to really be there. It was so dim!


This kind of choice feels salient during photography post-processing. Should I make it look like how it looked to be there? Or how it FELT to be there? Or should I just do something cool?

The ideal probably depends on the purpose of the shoot. (Is it to remember a wonderful event? Is it to create a piece of art? Is it to give people photos to use for dating apps?)

in reply to kip

I kind of wish photos came with "layers" you could peel back, like "here's the eye catching layer, that I built on top of the what-it-felt-like layer, which is on top of my camera's settings that day, which is on top of the raw sensor activations".
in reply to Ben Weinstein-Raun

Yeah that would be nice! Partly because it sounds nice to give people a better idea of what goes into a pretty photo -- a lot of the labor is invisible. (Sometimes people just tell me "wow you have a really good camera" when they see my photos.)

But also because there's a big difference between what is optimal for aesthetics and what is optimal for accurate-information-sharing, and I'm disappointed about how much art distorts people's beliefs